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Meadow Environment – Dynamic Nature v1.0.1

Pack is on 33-50% sale for first weeks

Pack support unity:

– Unity 2017.3+

– Unity 2018

– Unity 2018 HD SRP

– Unity 2018 LW SRP

This pack is:

– Huge library of 100% scanned assets, carefully optimized, atlased, LOD’ed;

– Group of shaders which will bring better quality and simplify your workflow, if you want to use them;

– Meadow Environment with small groves ;

– All shaders are shared between our all assets;

– It works best with Vegetation Studio and Vegetation Studio Pro;

– Demo scene from video need: Vegetation Studio Pro, R.A.M – River Auto Material to run;

– Advanced demo scenes will come in next weeks from release;

In our pack you will find 5 aspects (artistic content, shaders, tools, support files):

1) Artistic content:

– 21 cliff models with LOD’s and 91 prefabs: standard, top covered or by mask by leaves, grass;

– 20 rock models with LOD’s and 68 prefabs: standard, top covered or by mask by leaves, grass;

– 6 low poly background mountains ;

– 8 bushes: willow and maple with LOD’s and cross as last LOD;

– 9 detail meshes: clover, daisy, dead grass,grass plants, leaves with LOD’s;

– 21 models of construction kit fences with LOD’s;

– 24 models of system fences: post and span;

– 12 models of combined fence models with LOD’s;

– 53 fence prefabs from all mentioned configurations;

– 10 flower types with 45 LOD’ed meshes in variants: planes, cross, detailed ;

– 15 grass types, LOD’ed in variants: planes, cross, detailed ;

– 70 flowers and grass prefabs with LOD’s;

– 70 flowers and grass prefabs for unity terrain without LOD’s;

– 5 ground texture sets: 27 textures with: albedo/smoothness, ao, heightmap, normalmap, MT/AO/H/SM;

– particles and insects: bees, butterfly, leaves, dust;

– 2 dirty road materials with parallax shader with R.A.M road profiles;

– 14 terrain heightmap stamps for your terrain and unity terrain stamping 2018.3+;

– 14 GAIA terrain stamps;

– 3 Tree stumps with LOD’s and blended with terrain blend variants;

– 2 mushrooms with LOD’s;

– 3 variants of tree prefabs: HD, Vegetation Studio, Optimised and baked;

– 11 trees with LOD’s and cross as last LOD;

– Trees are in types: plants, small tree, standalone tree, forest tree, dead tree;

– Tree triangles specification below;

– All textures contain:Albedo, Normalmap, Metallic, Height, AO, Smoothness;

– In ground textures you will find: meadow grass, dirty ground, dirty grass, leaves, needless;

2) Shaders:

– All shaders support vegetation studio instanced indirect out of the box;

– 3 grass shader :lite, standard, specular;

– 4 standard shaders with auto texture cover by mask or by top (terrain blend);

– 1 cross shaders as last tree LOD

– bark and leaves shaders with metallic/specular variants;

3) Ported wind shading from HD SRP:

– Advanced and cheap wind shading;

– Wind will be shared between our all assets;

– Wind works 1:1 like in HD SRP;

– Wind manage grass colors and normals;

4) Tools and Scripts:

– HD SRP ported wind to lower unity versions;

5) Additional support files:

– Post process stack 2.0 profiles;

– GAIA stamp;

– R.A.M road profile;

Trees specification – low overdraw and smart shaders which are gpu friendly.

Trees contain optimised and HD versions:

Optimised LOD’s average tris:

Big Standalone :14200/6200/4000/2500/24(cross);

Big Forest : 6000/2600/1600/1100/20(cross);

Medium ;9200/6200/3500/2100/24(cross);

Young :3200/1300/650/27(cross);

Plant :900/450/2400/24(cross);

HD LOD’s tris are pretty similar:

All shaders use the same channels as unity standard shaders and support instantiating:

Metalic Shader: Albedo (RGB) // Metalic (R) Ambient Occlusion (G) Smothness (A) // Normal (RGB)

Specular Shader: Albedo (RGB) // Normal (RGB) // Specular (RGB) Smothness (A) // Ambient Occlusion (G)

We use and advise to use such configuration in your projct to save a lot of memory and gpu sources . Instead of spearated 5-6 textures you can use 3 combined textures ,with the same result in unity standard shader as well as in our system. This config also make this asset 100% compatibile with HD SRP.

Textures are 2048×2048 up to 4096×4096 resolution but they look very good also at lower resolution. With packed and atlased structure they are very light for gpu and memory.

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