Add dynamic and challenging AI to your game! Create AI agents capable of coordinating tactics, taking cover, and engaging foes with a variety of devastating weapons!
-Full cover system which supports cover that is both pre-marked and found automatically at run-time. Enemies flank, fall back, and advance to maintain an optimal tactical position.
–Battlefield interaction! For example, an agent may blow up an explosive barrel when enemies are nearby or knock over a table to create cover!
–Advanced tactics! Agents can coordinate flanking and suppressing fire in order to attack a position. Strategies can also fall apart if the commanding agent is defeated.
–Customize agents to develop radically different units. Create tactical special forces, shotgun wielding berserkers, and careful snipers.
–Multiple movement animations! Agents can leap to the side to dodge an attack, leap over a gap to get to a destination, or vault a short wall in order to take cover behind it.
-Easily integrates with UFPS. Also includes integration instructions for RFPS.
-Robust damage system! Agents can take different amounts of damage if hit in different body parts, and can be staggered by strong enough attacks!
-Grenades! Enemies can lob grenades to flush enemies out of cover.
-Agents can fight on multiple teams, with or against a player.
-Agents can focus on priority targets!
-Combines pre-made animations with procedural aiming.
-Agents can use melee attacks at close range!
–Rapid set-up with included editor tools.
– Includes full, commented, C# source code.
– In-depth 33-page manual.
– And so much more!
*Works with UFPS 1.5.1 and above, and RFPS 1.23
Download Now For Free: http://destyy.com/wL9Aw1