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Third Person Controller – Shooter Template v1.2.0

Invector’s Shooter Template is inspired by AAA shooters and include all the features of the Basic & Melee template, plus:

– ThirdPerson, TopDown or 2.5D Shooter
– Fire Weapons
– Projectile bullets with trail renderer
– Throwing objects with Trajectory system (granade, bottles, etc..)
– Melee attacks for fire weapons
– Advanced damage based on distance & velocity
– Decal for projectiles based on tags (different materials)
– Advanced Scope View
– Aiming System with dispersion, range, shot frequency, recoil, etc…
– Particles to emitt on attack


Shooter v1.2.0 CORE UPDATE- 16/03/2018

– add MeleeClickToMove demo scene (Diablo combat style)

– add Jump Multiplier Spring example in the Basic Locomotion scene

– add Archery System for No-Inventory scene (Shooter only)

– add namespace on all vScripts

– add vHealthController (You can use this component to have health into generic objects without the need of a vCharacter which now inherits from the vHealthController)

– add OnEnterLadder/Exit Events

– add IK offset for left hand

– convert Legacy Particles to Shuriken

– fix rotation bug with Generic Actions and Ladder

– fix Basic Locomotion tab not showing in Mac OS devices

– fix ScopeView rotation when crouched

– fix Ragdoll issues – improved Standalone Character

– improve attack exit transitions smoothness

– update several scripts to avoid over warnings using Unity last API

– update and fixed several prefabs and scenes – update project to Unity 5.6.1

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